AI Insights · Timothy · January 2022
Top 5 Play Pass Games on Android in Central America: Q4 2021 Performance
An analysis of the top 5 Play Pass games on the Android platform in Central America during Q4 2021. Discover trends in weekly downloads, revenue, and active users for these popular titles.
Throughout Q4 2021, the top 5 Play Pass games on Android in Central America exhibited varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at each game's metrics during this period, based on data from Sensor Tower.
Beach Buggy Racing, developed by Vector Unit, saw a fluctuating trend in weekly revenue, starting at around $430 and dipping to $166 in mid-November before rising again to approximately $419 by the end of December. Weekly downloads showed a significant increase, peaking at around 127K in the week of December 20, up from 73.2K at the beginning of the quarter. The game's weekly active users also saw a rise, growing from 521.5K to roughly 617.9K by the end of the quarter.
Pixel Art - Color by Number by Easybrain experienced a decline in weekly revenue, starting at $183 and dropping to about $108 by the end of December. Weekly downloads mirrored this trend, beginning at 41.9K and ending at around 45.9K, with a notable dip to 27.9K in early December. Active users started at 513.3K and saw a slight increase to approximately 539.7K by the end of the quarter.
Hungry Shark Evolution from Ubisoft Entertainment maintained a steady weekly revenue, fluctuating around $500, and peaking at $813 in mid-October. Weekly downloads varied, starting at 53.5K and ending at around 51.3K, with a low of 34.5K in early December. The game’s active users decreased from 390.7K to 365.8K over the quarter.
Moto X3M Bike Race Game by Ace Viral had a modest weekly revenue, peaking at $86 in early November before declining to around $19 by the end of December. Weekly downloads showed a consistent pattern, starting at 65.3K and ending at approximately 47.3K, with a notable peak of 40.3K in the week of December 20. Weekly active users saw a decrease from 177.6K to about 141.5K throughout the quarter.
Annelids: Online battle, developed by Michal Srb, experienced a steady weekly revenue, starting at $47 and ending at around $97 by the end of December. Weekly downloads showed an upward trend, starting at 35.5K and reaching around 36.8K by the end of the quarter. The active user base remained relatively stable, starting at 112.3K and ending at approximately 111.1K.
For more detailed insights and data on app performance, visit Sensor Tower.